3D camera moves
Seven virtual camera moves and Living camera for your 3D set, ready to launch live with one click, a shortcut or your MIDI controller.
See 3D Virtual Studio in actionStart in a minute
With a talent in your 3D set:
- Open 3D Mode and leave the talent's camera on the framing you want: every move starts from there.
- Select the talent's camera and open its Motion group. Under Camera moves, press Test on any move to see it without going on air.
- Leave 3D Mode and put that input in Preview or Program.
- In the Preview header, next to 3D Mode, open the camera button (for example CAM 2) and pick a move. You can also use Shift+1 to 7.
What they are
They are camera moves like a TV camera operator's, made by your talent's virtual camera inside the 3D set. Each one starts from where you left that camera, so they work in any set and with any framing. There is nothing to animate and no points to mark: you pick the move and the camera does it.
The moves
These are the Studio's moves, in the order of their shortcuts. The duration is at Normal speed.
| Move | What it does | Duration | Directions |
|---|---|---|---|
| Slow push in | Moves toward the talent little by little. Great while someone talks. | 15 s | One way |
| Push in | Goes from your framing to a closer shot. | 3 s | One way |
| Pull out | Goes from your framing to a wider shot. | 3 s | One way |
| Set reveal | Starts far and high showing the set, then comes down to your framing. | 8 s | One way |
| Side slide | Slides to one side while keeping the talent framed. | 6 s | Left / Right |
| Gentle arc | Turns a little around the talent, within a safe angle. | 6 s | Left / Right |
| Crane | Rises or lowers, tilting to keep the framing. | 5 s | Up / Down |
| Living camera | A very subtle, continuous drift, like a camera operator holding the shot. | Continuous, until you turn it off | One way |
Settings for each move
Each move has its own settings, saved with the talent's camera in the scene. Intensity (Soft, Medium or Strong) sets how far it travels. Speed: Slow takes 60% longer and Fast 40% less than Normal. When it ends chooses where the camera stays: Stay, Go back or Go and return; the Set reveal always ends on your framing. Direction shows on the moves that can go either way: Side slide and Gentle arc (left or right, as seen through the camera) and Crane (up or down).
Living camera
Living camera is a very subtle, continuous drift around your framing, like an operator holding the camera, so a long shot never looks frozen. Turn it on and off with its switch in the camera menu (or with MIDI); it keeps going until you turn it off or press Stop, and launching a move replaces it. Its intensity (Soft by default) is set in 3D Mode. Whether it is on is not saved: every show starts with a still camera.
Test in 3D Mode
In 3D Mode, select the talent's camera and open the Motion group. Clicking a move's name shows its settings and its path drawn in the scene, with a test camera where it ends. Test plays it on that test camera and shows it in a thumbnail: what goes on air does not change.
Launch live
When an input with a 3D talent is in Program or Preview, the Preview header shows that talent's camera next to the 3D Mode button (for example CAM 2), with a red dot while it is on air. Open it to launch any move, turn on Living camera or press Stop, which glides the camera back to your framing. Moves act on the camera in Program; if Program shows no 3D, on the one in Preview. The move shows wherever that input is.
Keyboard shortcuts
Shift+1 to 7 launch the moves in their order, on the same camera as the menu. They do not work while you type or with a dialog open, and if you gave the same key to a soundboard pad, the pad wins.
- Shift+1Slow push in
- Shift+2Push in
- Shift+3Pull out
- Shift+4Set reveal
- Shift+5Side slide
- Shift+6Gentle arc
- Shift+7Crane
MIDI controller
In Configure MIDI Controller, the 3D camera moves category maps a button on your controller to each move, to Living camera On/Off and to Stop camera move. Drive the virtual camera without touching the mouse.
Your framing
Every move starts from the framing you left the talent's camera on. With Stay, the camera stays where the move ended and that becomes your new framing, saved in the scene. If you launch a move while another is playing, it leaves from where the camera is, with no jump. To place the camera in front of the talent again, use Reset framing in its Placement group in 3D Mode.
Limits
If the set leaves no room for the whole move, for example because of a wall, it shortens itself and the menu says so. The talent's automatic tracking pauses while a move plays. With the Studio tab in the background, 3D updates a few times per second: the move keeps its timing but looks choppy. One camera moves at a time: the talent's in Program or, if Program shows no 3D, the one in Preview.